Не, я так сделаю.
http://img24.photobucket.com/albums/v72/kw...rds/Rinaldo.bmphttp://img24.photobucket.com/albums/v72/kw...cards/Malus.bmphttp://img24.photobucket.com/albums/v72/kw...cards/Renon.bmphttp://img24.photobucket.com/albums/v72/kw...ards/Ortega.bmphttp://img24.photobucket.com/albums/v72/kw...cards/Shaft.bmphttp://img24.photobucket.com/albums/v72/kw...rds/Solieyu.bmphttp://img24.photobucket.com/albums/v72/kw...ards/Victor.bmpВот. Вроде все. Я выбирала из нескольких вариантов лучших. Надеюсь вам понравились.
Добавил(а) Vamp-girl, [mergetime]1127576063[/mergetime]CODE
Вот примерные правила Rules: (BETA still fixing it)
To summon a character = you need to have the corresponing amount of hearts present to summon him/her.
Battle system = battle system is abit easy and quite cheesy but its the best i can do for now. okay here it goes. much like in Yu-Gi-Oh! or Mage Knight you base it in their STR and DEF. If both are in ATK posistion, the attacker has to have his STR/ATK power more higher than the enemy's DEX/DEF power or else the attack will back fire him. If an attack was successful, you automatically subtract one dot from his life. this goes on until one of the player's character dies.
The object of the game is to win 5 rounds of combat.
You can have as many characters as you want out at one time, there is no cost to bring them out, but attacking will cost you hearts or energy.
There are six kinds of cards: characters, abilities, weapons, spells, potions, and resources. TurnsPlayers take turns, and who goes first is determined by which vampire belongs to the eldest generation. If the players don't happen to be vampires, a coin flip will do, or rock paper scissors, or a battle royale in the Steel Caged Arena of DEATH! Just as long as you both don't end up going at the same time.
Before the game starts each player shuffles their cards and draws five.
At the beginning of a player's turn, all his or her characters automatically regain all their health and energy.
Each turn lets you take up to three actions. An action lets you do one of the following, so use them wisely:
- Gain one heart, plus any additional hearts from your resources
- Draw a card
- Put a character or resource card into play from your hand
- Place a spell, ability, or weapon on one of your characters
- Use a character's abilities and/or weapons
- Perform an item crash
- Throw all your cards in your opponent's face and run like hell CharactersCharacter cards represent various CV characters throughout the series. They can fight by using various abilities, weapons, spells, and potions. On their own, characters start with nothing and cannot attack, so they need constant support in order to be effective.
Red bar = health
The red bar determines how much damage it takes to kill this character, as well as what kind of abilities they can use. Health can be increased by using health potions.
Blue bar = energy
Spell casting requires a certain amount of energy, indicated by the blue bar. Unlike abilities, which are free, spells cost energy to use. A character's energy cannot be restored until the beginning of its controller's next turn. A character's total amount of energy can be restored instantly or even permanently increased by the use of potions.
Lefthand number = heart cost
This indicates the number of hearts that must be expended in order for this character to use its ability (if it has one). The heart cost can be reduced by using heart potions.
Color box
The color box indicates what type of spells and abilites the character can use. Some characters can have more than one color in the box, allowing them to cast two kinds of spells, or two kinds of abilities. There are eight colors in all, each one representing a different element:
Red = fire
Blue = water
Yellow = air
Brown = earth
White = holy
Black = unholy
Grey = crystal
Green = nature
More on spell and ability colors later. AbilitiesAbility cards are permanent attributes you can give to a character. They are free by themselves, but can only be given to a character with an amount of health greater than or equal to the health cost of the card. The more an ability costs, the more damage it will do. Also, a character's color box must match in order for it to be played on that character, but other than that, color doesn't affect anything. The left number on an ability card indicates how much damage it can do when activated by paying a heart cost, and the righthand number shows how much damage is prevented if the character is attacked. More on attacking and defending later.
Right now nobody's made any ability cards but here are some ideas:
Fire
- Blaze kick
- Flame whip
- Burning knuckle
- Heat blast
Water
- Ice grip
- Liquid body
- Cold fist
- Ice shield
Air
- Kaiser attack
- Whirlwind kick
- Lightning reflexes
- Charged attack
Earth
- Rock armor
- Rock throw
- Heavy stomp
- Body slam
Holy
- Holy sheild
- Righteous fist
- Belmont lineage
- GOD-JESUS ROBOT POWERRRRR!!!
Unholy
- Chaos strike
- Vampiric strength
- Dark metamorphosis
- Bat form
Crystal
- Diamond skeleton
- Crystal claws
- Crystalizing touch
- Gemstone mace
Nature
- Thorn whip
- Lycanthropy
- Retractible claws
- Bone armor SpellsSpells are like abilities except they don't require hearts to activate. Instead, they use up a portion of a character's energy. The advantage of using a spell instead of an ability is that spells don't require spending an action to activate. However they must be discarded after one use. Just like abilities, a spell's color must match the color of the character using it.
Spell ideas:
Fire:
- Fireball
- Burn blood
- Pyrokinesis
- Immolation
Water:
- Freeze
- Freezing rain
- Drown
- Ice missile
Wind:
- Telekinesis
- Cyclone
- Thunderbolt
- Ball lightning
Earth:
- Earthquake
- Fissure
- Petrify
- Stone form
Holy:
- Holy cross vaccuum
- Vengeance
- Blinding light
- Holy beam
Unholy:
- Curse
- Disintigrate
- Demonic form
- Hellfire
Crystal:
- Bouncing crystal
- Shardstorm
- Crystalize
- Invisibility
Nature:
- Maria's Dragon
- Choking vines
- Decompose
- Locust swarm WeaponsWeapons do not have colors, and can be used by any character. Like abilities, they can be used to attack other characters but consume an amount of hearts to use. Weapons can add their damage to an ability if the additional cost is paid at the same time. If a character has no abilities but has a weapon, he or she can still attack using that weapon.
By paying three times the heart cost of a weapon, a character can perform an item crash, which deals its damage to all opposing characters. However the character cannot use spells or abilities until the end of the turn if you decide to do this. An item crash can't be done if the character has already used a spell or ability. Some weapons will also destroy themselves if they are used in item crashing.
Weapon ideas:
- Dagger
- Cross boomerang
- Throwing axe
- Holy water
- Stopwatch
- Rosary
- Silver dagger
- Golden dagger
- Flail
- Morning star
- Bible
- Wooden stake
- Kaiser knuckle
- Claimh Solais
- Death's Sickle
- Vampire Killer
- Bloodlines boomerang
- Bloodlines mirror
- Alcarde Spear
- Final Sword
- Positron Rifle
- Minotaur Axe
And any other CV weapons you can think of PotionsPotions can be used at any time during the game to help a character in need. There are three kinds of potions:
Health potion - prevent all damage to a character during combat or add 1 to strength permanently if used outside combat
Energy potion - instantly restore a character's energy or add 1 energy permanently
Heart potion - reduces the cost of an ability or weapon by 5 hearts until the end of your turn ResourcesResources are cards that generate hearts at the beginning of your turn. You can expend one action to take all of the hearts from them and store them, plus one additional heart. Hearts in storage can be spent on weapon and ability costs. The basic resource card is the Candleabra, which generates 1 heart per turn. You can have as many Candleabras in play as you need, but it will cost one action to put it into play. CombatCombat is simple. Or not. At first it's simple.
During your turn you will have the chance to spend an action to attack any one of your opponent's characters. You will have to activate a weapon or ability to do so. Your character then does the amount of damage indicated minus the damage blocked by the other character's abilities. Damage dealt means your opponent's character's health is lost, and it stays gone until your opponent's next turn. If you do more damage than health, the character dies and you get a point. You need five points to win a game. However at any time your opponent or you may cast a spell. That spell can be countered by casting a spell of its opposite element. Here are the opposites:
fire - water
earth - air
holy - unholy
crystal - nature
Sample attack:
Ed's [url=http://img24.photobucket.com/albums/v72/kweeh/cv-cfc-cards/walterx.gifWalter’s]http://img24.photobucket.com/albums/v72/kw...erx.gifWalter’s[/url] stats:
health = 8
energy = 6
hearts = 5
color = I dunno… Red (just pretend there’s a color box)
With
Burning knuckle
6/0
Req. health = 6
attacking
Jorge's [url=http://img24.photobucket.com/albums/v72/kweeh/cv-cfc-cards/alucardx.gifAlucard’s]http://img24.photobucket.com/albums/v72/kw...dx.gifAlucard’s[/url] stats:
Health = 6
Energy = 4
Hearts = 3
Color = Black, definitely
Ed expends 5 hearts and 1 action during his turn to make Walter attack Alucard using his fierce Burning Knuckle. Alucard takes 6 damage and dies, giving Ed 1 point.
But let's say Alucard already has Dark Metamorphosis on him.
Dark Metamorphosis
5/2
Req. health = 6
Alucard doesn't need to spend any hearts to prevent 2 damage from the burning knuckle, leaving him at 2 Health. Alucard's health is now below 6, so now he can't use Dark Metamorphosis to prevent any more damage. But he survived during combat and now he's pissed.
Now let's make things interesting. Either of the two characters can still cast spells durnig combat. So what if we go back to the combat scene and...
Walter casts Burn Blood before he attacks!
Burn Blood
2 damage
Energy = 2
Ouch. But Dark Metamorphosis can prevent all the damage, leaving Alucard still able to use it to block the Burning Knuckle.
But if Walter casts Burn Blood after he attacks with Burning Knuckle, the damage goes through because Alucard is left too weak to use his ability!
Of course, if I have an opportunity to actually test the game, the ruling will get even more complicated.
Stat conversion:
Joachim
health: 5
energy: 2
hearts: 2
color: black
Mathias Cronqvist
health: 6
energy: 4
hearts: 3
color: grey
Walter Bernhard
health: 7
energy: 0
hearts: 3
color: black/brown
Leon Belmont
health: 6
energy: 1
hearts: 2
color: white
Pumpkin
health: 3
energy: 3
hearts: 0
color: green
Sara Trantoul
health: 6
energy: 4
hearts: 3
color: blue
Chronicles Simon Belmont
health: 6
energy: 4
hearts: 3
color: red
The Crystal Knight
health: 3
energy: 8
hearts: 1
color: GREYTrevor Belmont
health: 5
energy: 4
hearts: 2
color: white/yellow
Grant DaNasty
health: 7
energy: 2
hearts: 3
color: yellow
Sypha Belnades
health: 1
energy: 8
hearts: 1
color: red/yellow/blue
Christopher Belmont
health: 6
energy: 4
hearts: 3
color: white
Sonia Belmont
health: 6
energy: 2
hearts: 2
color: red/white
KKR Dracula
health: 9
energy: 4
hearts: 3
color: brown
Juste v1 (Red book)
health: 7
energy: 2
hearts: 3
color: red
Juste v2 (Blue and Green books)
health: 5
energy: 3
hearts: 2
color: blue/brown
Juste v3 (Yellow book)
health: 8
energy: 3
hearts: 3
color: yellow
Soma v1 (Attack Soul Soma)
health: 6
energy: 5
hearts: 3
color: green
Soma v2 (Claimh Solais Soma)
health: 7
energy: 3
hearts: 3
color: red
Evil Soma
health: 6
energy: 4
hearts: 2
color: black
Graham Jones
health: 2
energy: 2
hearts: 1
color: any
Yoko Belnades
health: 7
energy: 5
hearts: 3
color: blue
Julius Belmont
health: 7
energy: 3
hearts: 3
color: white
SotN Dracula v1
health: 12
energy: 5
hearts: 4
color: black
SotN Dracula v2
health: 7
energy: 3
hearts: 3
color: red
Alucard
health: 6
energy: 4
hearts: 3
color: black
more to come... (stupid stack overflow)
[added Apr 6 2004 10:05PM]
SotN Maria
Health: 4
Energy: 4
Hearts: 2
Color: Brown
SotN Richter v1
Health: 8
Energy: 4
Hearts: 3
Color: Red
SotN Richter v2
Health: 5
Energy: 3
Hearts: 2
Color: Yellow
Evil Trevor
Health: 5
Energy: 4
Hearts: 2
Color: Black/Brown
SotN Succubus
Health: 7
Energy: 5
Hearts: 3
Color: Black/Yellow
Reinhardt Schneider
Health: 7
Energy: 3
Hearts: 3
Color: White/Grey
Carrie Fernandez
Health: 5
Energy: 5
Hearts: 2
Color: Red
Cornell
Health: 8
Energy: 7
Hearts: 3
Color: Green
Henry Oldrey
Health: 7
Energy: 0
Hearts: 3
Color: any